Character Stats

Minimum 8 Character Stats         Minimum 8 Resistances

  • Strength                                    Heat (elemental )
  • Stamina                                     Cold (elemental)
  • Vitality                                       Poison (noxious)
  • Agility                                         Disease (noxious)
  • Dexterity                                   Mind (fear, mez, charm, confusion)  (Arcane)
  • Charisma                                  General magic (eg. Movement / cast restrictions)  (Arcane)
  • Intelligence                              Electrical
  • Wisdom                                     Divine (undead, etc)

Almost every MMO has

Strength, Vitality and / or Stamina, Intelligence and / or wisdom or piety or 2 of those 3, Dexterity or agility, I only know of 2 games that have both. Dexterity and Agility are NOT the same.
Dexterity = hand / arm / shoulder movements  (attacking). A surgeon is Dextrous.  would you imagine most surgeons are great at gymnastics ?
Agility = whole body chest / leg movements  (dodge) .  A gymnist is agile.  Would you imagine most gymnists to be a surgical master ?

and very few games have charisma, which can be made very useful.  And even fewer have them all

What do you think they should do ?

Here are some thoughts, maybe not ALL included, but something to think about

STRENGTH

  • carrying capacity
  • critical hit % (if you are stronger can’t you hit crit % more often ?)Chance to block with shield for all, 2hb for monk, (based on strength difference)
  • damage per swing / bow pull
  • amount of bag inventory slots available  (bag slot locked until you get more strength)
  • swim speed while carrying these items
  • stamina drain per swing (especially when swinging a weapon or running)
  • being overweight/encumbered should automatically lower dex & agility and start a stamina drain, and make you run slower (like in EverQuest 1 – so that strength buffs can matter)

VITALITY

  • overall resistance to disease / poison effects, or damage taken from them or both
  • hit points
  • reduces rez sickness timer ? (should be 5-10 minutes @ level 1, base sta / str / vit of about 50 ?)
  • amount of healing received from heals (not linear, but a nice effect – 50 Vit vs 75 Vit might grant 10 % healing bonus to the recipient)

STAMINA

  • Main stat for hit points pool
  • if stamina is say, under 75 % – you can’t crit as often, double attack less often, dual wield success less often
  • each second you’re underwater, higher stamina increases the time you can hold your breath
  • if stamina goes under 75 % you should drop in strength, agility and dexterity. Make stamina and the stamina bar important.
  • over 50 % of your weight capacity, make stamina drain when you run or attack, or spell cast. Faster casting spells should also drain stamina (but regen quickly if sitting), makes it so you have to choose WHEN you can chain cast.
  • less than 50 % stamina decrease your dodge ability , so much you can do with it !
  • reduces rez sickness timer ? (should be 5-10 minutes @ level 1, base sta / str / vit of about 100 ?)
  • Regenerates quickly when sitting with food & water (empty to full in about 1-2 minutes ?)
  • Needed for casting and melee and running / sprinting

INTELLIGENCE

  • spell damage / resistance (high int = lands more often for more damage)
  • spell crits (damage)
  • # of spell slots available (higher = bonus to spell slot #, eg. every +50 int over 100 = 1 added available spell slot ?)
  • mana pool

WISDOM

  • overall spell resistances ?
  • mana pool
  • healing % bonus effectiveness for the caster
  • spell crits (healing ?)

DEXTERITY

  • spell interuption / chanelling (yes, you use your hands to cast)
  • overall hit %
  • increased dual wield & double attack
  • crit hit %
  • weapon procs
  • bow / thrown weapon accuracy
  • parry & ripostes

AGILITY

  • dodge % (should be a HUGE amount, and all plate and chain armor should have negative effect on agility)
  • agility should have a bonus effect on armor. eg : 100 vs 50 agi = +10 % AC bonus on all armor

CHARISMA

  • taunt effectiveness
  • feign death effectiveness
  • mez effectiveness (much more than EQ1 had on it)
  • charm effectiveness
  • buy / sell prices (more than eq1 had)
  • any mind effect (mem blur, fear, etc)

all classes should want all stats….for some reason..
to make some stats meaningless means the game is not living up to its potential.

and I think making sta / vit / str or some combo affect your rez sickness timer for casters, makes it viable to attain gear , or craft for it, or quest for it – worthwhile and fun.

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